![]() What this deal means is that social games that were created for Facebook can be relatively easily moved to the desktop with Pokki.Ĭurrently, players cannot pick up the same game sessions across different social networks. Social gaming companies would have a new platform for distribution. People won't have to go to Facebook and click through to play social games. The games can be in front of them all the time on the desktop. (Granted, without the 800 million people on Facebook.) This could translate into much more engagement and minutes played. For social gaming companies this could get interesting-if Pokki really grows as a platform. More generally for social games as a category, the news show an increasing move to an industry where social games can be played on multiple platforms. While some games have been available on other smaller social sites besides Facebook and on destinations sites such as, Facebook has been the dominant platform for social games. Recently Google+ launched its social gaming platform-where Kabam is trying to make a splash with its exclusive Godfather game. And Pokki offers another option that is completely outside of the browser. ![]() The two companies aren't talking about how revenue will be handled through the partnership. įor Kabam, which started off building social games for Facebook, adding Pokki brings another distribution channel. But for consumers, purchasing virtual goods for Kabam games through Pokki apps will work just as it does when people play games directly on. EdgeWorld is still in beta and has 20,000 daily users.Kabam recently launched its new game The Godfather: Five Families exclusively on Google+ for 45 days. "As a strategy game, it builds and expands on our previous 4 successful strategy games, and features a host of new gameplay mechanics to further entertain and engage our core gamers."īackyard Monsters currently has around 942,000 daily users. "Our team draws ideas and inspiration from many sources, including movies, pop culture, science fiction, literature, history and, most importantly, from our players," said Kevin Chou, Kabam CEO. Kabam responded saying it was "flattered" by the attention. (For more examples, look at Kabam's Kingdoms of Camelot vs Evony)." "Instead of creating great original games, Kabam is wasting talent and resources on cloning games that already exist. Kixeye also suggested that Backyard Monsters may not be the first game Kabam has copied. "We are still discussing this matter with our attorneys, but at the end of the day, we hope that our fans and the community will condemn Kabam for copying our game.” ![]() Harbin also spoke to Industry Gamers about the possibility of legal action. ![]() "It's not detrimental to Kixeye in the short term, but this kind of practice is bad for all of us in the gaming industry - it will eventually sour users and it certainly does the opposite of proving that Facebook can be a legitimate gaming platform." "There is no question that the engineers of EdgeWorld had Backyard Monsters open in one window while they coded the copy in another," said Will Harbin, Kixeye CEO, in a statement. Kixeye created Backyard Monsters, an RTS title, for Facebook, and has accused competitor Kabam of copying its code to create similar title Edgeworld. Social gaming developers Kixeye and Kabam are involved in a public dispute over similarities between their games. ![]()
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